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Games Workshop - Warhammer 40,000 - Craftworlds Spiritseer

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Before making a roll of any of the types shown above for a unit with the Strands of Fate ability, if any of your retained dice have a result corresponding with that type of roll (as shown above) and have not been used to manipulate a roll this battle round, you can manipulate that roll. If you do so: Vaul’s Might (1CP): Lets two support weapons re-roll wound rolls of 1 for a phase if they’re close to one another. Has always looked terrible, and Expert Crafters makes it look comically terrible. F Shard of Anaris : Eldar have no less than three relic power swords, all of which look a bit silly next to modern relic weapons, but this is definitely the least bad. It gets damage d3 and re-rolls wounds all the time, so while it won’t let your Wing Autarch do much to a tank, it does actually let him meaningfully engage with enemy characters or elite infantry. C+

Either way, a single Wraithlord can turn the tide of battle for the Craftworld Aeldari; the legends of the fallen heroes within continuing to grow even in death.Biel Tan is in many ways terribly frustrating (for someone whose army is painted their colours) – there’s some great stuff here, and it constantly nearly threatens to be decent, but never quite comes together as a cohesive whole, especially now it’s competing against Custom Craftworlds. The Spiritstone is one of the better relics in an overall weak list, providing a neat way to up the reliability of your critical casts. There’s also good support for Shining Spears here, with Court of the Young King helping them charge out of deep strike, and free re-roll 1s on their shurikens helping them clear screens. Ultimately, however, the lure of just taking a Crafters/Relics or Headstrong/Relics build for them tends to supplant this. Saim-Hann

Aeldari legends tell that a few Wraithseers still remain trapped upon their old colony worlds in the space of the ancient Aeldari Empire, buried as the leaders of an Aeldari world's spirit host, but now long-lost. The Seers of the Craftworlds believe that the Webway contains many secret paths that lead through time and reality itself. [2] Types of Eldar Seers If that type of roll involves one D6 (e.g. a hit roll), do not roll a dice; that roll is treated as an unmodified roll of 6. I have purposefully elected not to include the Eldar runes featured in Dawn of War III; the developers have confirmed that the runes were designed so that they could be easily distinguished from one another and as such I consider these to be non-canon, since they're basically arbitrary. Standard Wraithlord armament includes two massive Power Fists, with attached Flamers or Shuriken Cannons. In addition, some Wraithlords are equipped with heavy ranged armaments such as Scatter Lasers, Missile Launchers, Bright Lances and Starcannons.Unparalleled Mastery (1CP): Extra cast with a Farseer immediately after succeeding on their last power. Handy when you really need to just shovel mortals onto something by tagging on a smite, and especially worth using if you’ve also popped Seer Council and/or have your Farseer rerolls in hand so you can fish for a super Smite. B+ Restrain (Malediction): Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase: Attribute – Wild Host: Re-roll charges. In addition, BIKERS can treat Heavy weapons as Assault when they advance. Weak Character Customisation: Craftworlds have a pretty terrible list of Relics and Warlord Traits, meaning their Characters can’t tool up nearly as effectively as most factions.

Shredding Fire: The Exarch’s shuriken shots are always AP-3. Cute but swingy, and you probably still just want Bladestorm to boost things up. C

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Fire and Fade (1CP): Allows a unit to move 7” after shooting, it then can’t charge. Great for hiding Reapers (the most common targets) or scatter bikes, also useful to sneak an extra 7” movement to grab an objective – nothing says you have to use this to run away from the enemy. A The Spiritseer was mainly done with these colours too, but I spent more time giving him a few coats of highlights and shading, given that he’s a character. The addition of metallic colours and the white helm help him to stand out as the only living soul amongst an army of the dead. Blazing Star of Vaul: Adds +2 shots to a shuriken weapon. Not terrible but not really worth a relic slot either. C

Stalker: Your opponent is at -1 to hit this unit with ranged weapons while they’re wholly on or within a terrain feature. Hit modifiers ain’t what they used to be, but if you’re planning to keep Of course, the Spiritseer is just fine if all you use it to do is fill an HQ slot; there are enough good Runes of Battle powers that it won’t be completely wasted unless you’re taking pretty absurd numbers of them, especially since you functionally have twelve powers to choose from (plus Smite.) With 2-3 Spiritseers on the board, you should rarely have trouble getting good mileage out of them, and you shouldn’t need to bring more than that unless you’re specifically focusing on trying to bring a Supreme Command or the likes. Despite the fact that the Wraithlord construct exists in realspace, the spirit which controls it is never able to perceive reality as well as those who are still alive, as a soul in a Spirit Stone inhabits a dimension that is in both realspace and the Warp simultaneously.

~ last updated 24/08/22 ~

Guardian bombs are reasonably well positioned for a resurgence right now – they’re seen fringe use alongside Harlequins already in 9th, and Guardians returning to their 8pt price tag means slotting the full setup into a list isn’t too unreasonable (though the platforms run you 22pts each now). Especially if you can set up Protect and Celestial Shield the squad takes some real dealing with once it lands and will do plenty of damage over time – just make sure you don’t put it too near nasty melee threats. Storm Guardians As well as their runes, Farseers also have a Ghosthelm, giving them a general 5+++ FNP against mortal wounds and a 2+++ FNP against wounds from rolling a Perils of the Warp. This is a decent boost in a smite-off, but more importantly means you actively want to roll a double 6 on your casts a lot of the time, and very nearly don’t have to worry about perils at all. I have literally never had a Farseer die to perils in several years of playing Eldar. If you want to get even more bang out of your Farseer, remember that you have access to the Seer Council and Unparalleled Mastery stratagems to boost their casts or get an extra one, both great tastes that taste great together (though for my money I usually only go for the extra cast if I still have the re-rolls in hand). Embolden (Blessing): Select one friendly < CRAFTWORLD> ALAITOC ALTANSAR BIEL-TAN IYANDEN SAIM-HANN ULTHWÉ YNNARI ASURYANI CORE or < CRAFTWORLD> ALAITOC ALTANSAR BIEL-TAN IYANDEN SAIM-HANN ULTHWÉ YNNARI ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of your next Psychic phase:

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